Description
Level: Intermediate to Advanced
Tools: ZBrush (or Blender), Substance Painter, Blender/Maya
What’s inside:
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Concepting and reference gathering
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Base mesh creation and sculpting
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Retopology for animation
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UVs and texturing skin/clothes/accessories
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Rigging and weight painting
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Posing and final render setup
Bonus: Ready-to-use base mesh and rigging template





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